Pack 1
Tim Rivera: There are couple options in this pack. [Essence of the Light] is the best ability in the pack because of it still allowing us to go any class. For allies I would consider [Keeper Alinar] or [Lucy Elizabeth]. Let's be honest, no one gets excited about [Lucy Elizabeth], but [Keeper Alinar]'s healing effect and Harmonize make it the better ally. I would take the neutral ally.
Tim Rivera's Pick: [Keeper Alinar]
Eric Buckendorf: I would first pick [Nordrassil, the World Tree] first. [Keeper Alinar] is hard to pass up but, I want to see what [Nordrassil, the World Tree] is like in a draft. I don't see any reasons to jump into a class or faction yet. Being able to heal two damage from your allies every once in a while will be valuable and this card can help me get into the long game, allowing me to make a more controlling deck.
Eric Buckendorf's Pick: [Nordrassil, the World Tree]
Tripp Allen: Checking for bomb rare...negative. Okay, now on to the rest of the cards. [Keeper Alinar] seems good. If nothing else, he heals and keeps me out of any particular class or faction. One thing to note is the sheer number of Paladin allies, abilities, and equipment in this pack. [Essence of Light] might end up being useful if it wheels, but there's no point in committing to this path on a first pick. [Kalam Blacksteel] is an on-curve ally with Protector but certainly not a first pick. I'd pull [Keeper Alinar] as the first pick and prepare for a sub-par wheel.
Tripp Allen's Pick: [Keeper Alinar]
Pack 2
Tim Rivera: This pack was very deep for card choices. I decided to skip the quests and the abilities. I felt all the ability and quest choices were weak for first pick options. I continued to narrow down the pack and the final four were [Soulde the Earthshaker], [Jadefire Scout], [Gakuri], and [Torr'nag]. Each card's merit could be argued for why it would be a first pick. I love all the Enrage allies, but with cheaper allies that were as impact-full, I skipped [Torr'nag]. On the opposite side of the spectrum you had [Jadefire Scout]. I've had plenty of games where I dropped [Jadefire Scout] uncontested and had it do so much damage that the game was easy to win from there. I decided to cut [Jadefire Scout] because I thought the other two cards impacted the game state more than he would. [Soulde the Earthshaker] and [Gakuri] both fall into the same category, once they both are online, they create hard to overcome board states for your opponent. In a Monster deck [Gakuri] can turn all your allies into removal abilities. It will be hard for your opponent to keep anything in play while he is on the board. [Soulde the Earthshaker] can create a similar problem for your opponent by making all your big allies even bigger plus they make combat almost impossible for them. In the end I decided to take [Soulde the Earthshaker] because I would rather take a faction stamped card over a class stamped card.
Tim Rivera's Pick: [Soulde the Earthshaker]
Jeff Driscol: This is a pack with endless options. The cards I immediately look at are [Soulde the Earthshaker], [The Battle Is Won, The War Goes On], [Drak'narr], and [Tor'nagg]. The quest is one of my favorite cards in the set but you have a lot of chances to pick some of those up later in the draft so I'll eliminate that first off. Now the choice is between staying open and picking a very good Monster, almost certainly [Tor'nagg], or going for the rare. I love Soulde's versatility in being a solid three drop but also having a game changing effect late game by dropping a couple fatties first before playing him. Add in the fact that you can shape your deck around him at this point, and with no other stellar horde allies in the pack your sending a clear signal for horde.
Jeff Driscol's Pick: [Soulde the Earthshaker]
Dane Young: I'd take [Gakuri] first and look to lock up the good Warlock removal abilities. Warlock seems to have a ton of good Pets in the format, so you will have an easy time getting a solid curve, plus both of the Empower allies have good effects, so you can be flexible in your faction. A 2/4 for 3 is already decent, but if he lives to get active, [Gakuri] is going to let you start trading cheap guys up the curve and really put the opponent in a bind. He'll also help in race situations since he can destroy himself and make their attack really awkward if they try to get him.
If you do take Gakuri, you should look to pick up cheap Monsters and Demons, with [Crabbyfin] being the best of the bunch, but any of the cheap Jadefire guys are good and probably already high picks. [Gakuri] is so strong it even turns a last pick like Niles Rowland on the basketball court [Vicious Grell] into a guy worth considering.
Dane Young's Pick: [Gakuri]
Pack 3
Tim Rivera: After I studied the pack, there were two options in my eyes, [Remulos, Son of Cenarius] and [Quick Trap]. [Quick Trap] is one of the cards I really like to have in my deck. It is conditional removal, but the alternate cost to play it for free is what makes it so powerful. [Remulos, Son of Cenarius] is the other powerful card in the pack, letting you get two allies for the cost of one, and it puts 5 ATK on the board. I decided to go with [Remulos, Son of Cenarius] just to stay neutral and because he puts so much attack value out for his cost.
Tim Rivera's Pick: [Remulos, Son of Cenarius]
Robert Swarowski: Whenever I crack open a pack I try and narrow the picks down to three or four. No quest is first pick worthy in this format so we have three down. [Baby Murloc], [Targus Roughblade], [Bubblesmash], [Kraznix Smolderpain], and [Jadefire Satyr] are all underwhelming filler allies that are not first pick worthy. [Irontree Knives] is very slow and expensive, waiting a full turn to use and taking three resources is not what I call a great deal. [Faithful Heal] might be useful in a race situation, but it doesn't remove your opponent's allies or help save yours so it gets the cut too. That leaves us with three allies and two abilities to pick from. I see nothing wrong with [Spiritual Imbalance] as a card but it's nothing special, however I see something special with [Quick Trap].
[Quick trap] is great when you are on the draw, usually destroying an ally for free, and it's in a great class. Out of the allies we have the huge [Grug the Bonecrusher] and two Harmonize allies. While I'm all for big men I don't think we need to grab one here. When comparing the last two allies we have [Remulos, Son of Cenarius], and he's right where we want to be for a four cost ally: 4 ATK and 4 health. When he comes in to play we also get a 1/1 token giving us 5 ATK for next turn, and if for some strange reason he is still on the board past that he will keep giving us some free tokens for doing something we want to do anyways. Really it comes down to Remulos versus Quick Trap, I would try and not out-think things and take the ally that is going to be great in every deck. It's an easy pick but you should go through the motions of analyzing the pack to make sure you didn't miss anything.
Robert Swarowski's Pick: [Remulos, Son of Cenarius]
Mark Van Lommel: I'm not super thrilled about this pack, and only three cards jump out at me – [Remulos, Son of Cenarius], [Keeper Alinar], and [Grug the Bonecrusher]. As all three are Monster allies, and that keeps me from committing to a faction right off the bat, which I like. I much prefer [Keeper Balos] over [Keeper Alinar], as Balos is much more difficult to answer if you manage to get him out on turn 2. [Remulos, Son of Cenarius] has a bit of an edge over [Grug the Bonecrusher]. Fatties are nice, but a 4/4 and a 1/1 on turn 4 isn't bad, and they're pretty awesome on turn three. I'll pick [Remulos, Son of Cenarius] and pray that I can pick up a two drop Harmonize later this pack, but even if I don't, I think I made the best choice given the mediocrity of the rest of this pack.
Mark Van Lommel's Pick: [Remulos, Son of Cenarius]
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