How about them Main Characters getting some updates and level 3s? Let’s just say that I won’t be making any more predictions, amirite?
So You’re all itching to see what we’ve got today, and I’m happy to say we got another Level 3 Main character to show. One thing I did immediately last week when Kingpin was revealed was look up his original Level 1 & 2 so I had better information to evaluate his new Level 2 & 3. So to help you out and keep you from having to look them up let’s take a look at our Preview’s Original cards first:
I really did want Green Goblin to work when I first started playing VS. and while he’s great as a casual card he didn’t quite have the chops to work competitively. That said, there are a couple things I love about him. You all know I’m a a fan of Discard effects, and his first power does that, but the choice is in your opponent’s hands. They can stun one of their characters instead, but this also helps your XP. He also has flying and a second ability that helps you control the board. Leveling him up is a bit of a challenge, the old Thanos required KOs, but from either side. The new Thanos_L1 still requires KOs, but now they are enemy ones, so Gobby here is actually easier to level up. Enough about the old Goblin, let’s check out the new:
His new Level 2 gains +1 DEF, and that’s a big step. A 6/6 Flyer is nothing to sneeze at. Since his Old level 2 had a decent second power, the fact that you can choose which level 2 to go to makes Green Goblin more interesting than Kingpin to me competitively. With Kingpin, there aren’t too many situations I can think of for NOT always going to his new Level 2. Sometimes a +1/+1 counter may make a difference, but the counter’s impermanence makes it less appealing as a late game choice. I may sometimes WANT to use Green Goblin’s old Level 2 power, because KOing a multiple health character that’s troubling may be enough to swing the game. With that, let’s see what he gets for Level 3:
Ok, yeah… it’s going to be hard NOT to always want to shoot for his Level 3. An 8/8 flyer with a new 6th wound is pretty good on its own, but Goblin’s Game gives us an alternative Win Condition that will keep your opponent on their toes. Let’s see what the gang has to say:
John: Ah, finally a non-Thanos villain to be excited about (sorry, Magneto)! When Kingpin was announced on Friday, like others, I immediately started trying to brainstorm and guess who the other level 3 main characters would be. I assumed that they would choose underutilized mains that had simple leveling conditions in order to attempt to elevate their playability. The first one that popped into my head for Villains was Green Goblin; and boy is he sweet.
When we do hit level three we are upgraded to a huge eight powered flier alongside gaining an additional health which is something you’ll be needing as you spent the first few turns of the game as a 2/4 chip shotting your way to victory.
When we hit level three we gain the Goblin Game super power, which allows you to pay one red resource to win the game if your opponent either has no cards, or no supporting characters. The third level of Green Goblin will force your opponent into the abyss where they will need to feed you characters and hold onto cards just to stay alive – which when facing down an 8/8 flier and the rest of the Super Villain team is incredibly difficult.
Previously we have seen a similar ability on Gamora with God-slayer Blade and Deadpool breaking the fourth wall though they both required combat. I’m a huge fan of out of combat stuns as it breaks a fundamental rule of the game, so out of combat KO’s on your opponent just reduces their defensive options to zero.
The level three characters change a lot and will have a huge impact on the format, not only in revitalizing old favorite characters but breeding new strategies for the future like Kingpin and his ultimate ability.